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Original: 5/14/2011 1:07 AM
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Saturday, May 14, 2011

BRINK

 

It may take a while to chart BRINK.

No raw data since the sdpk2 files are encrypted, however the PC version has full access to the ~Developer console and debugging.
With all of the "g_Debug..." variables, just about everything is available as though I had access to the files anyway.

Tests with g_DebugHealth reveal:

Light has 120 health
Medium has 140 health
Heavy has 180 health

Hit Location Multipliers are segmented into:
Head (1.5x damage multiplier)
Torso & Arms (1.0x)
Legs (0.75x)

Up to five extra Health Pip buffs can be acquired. One from Hardened, Two from a Health Command Post and two from a Medic.
The first additional Health Pip adds +30 health to all Body Types.
The following Health Pips add +25, +20, +15 and +10.
Having all buffed Health Pips is a total 100 extra health.

Weapon damage starts off at their listed number, but after a point, they begin to lose damage.
Most Assault and Long Rifles seem to maintain their max damage (if they lose any at all) in just about any encounter due to the mostly close quarters fighting.
SMGs, Shotguns, Heavy guns and Pistols however begin to lose damage as early as 6m (Tokmak) or as far out to about 20m (Sea Eagle).

Tests with g_DebugWeaponAccuracy reveal: 

Sighting will give you better accuracy over crouching in most cases.
Sighting overrides posture, so it is not necessary to crouch and Sight to get best accuracy.
Moving while Sighted will also maintain best accuracy.
Accuracy when Knocked Down, Climbing and Sliding is 10 for all weapons.
Firing extended bursts will amplify the power of spread increase and recoil.
Maximum inaccuracy varies between weapons, but you really shouldn't be spraying anyway.

Tests with g_DebugWeapon and g_DebugBulletFiring reveal:

The rate of fire in milliseconds. The reload times. The Raise/Lower time from one weapon to another.

Now, this chart has the Damage, a bunch of times and stationary spread.
Later, I'll get the rest of the Raise/Lower times and then delve into the Spread added per shot.

Note that all of these are with the stock weapon, no attachments at all.

 Posted 5/14/2011 1:07 AM - 110889 Views - 32 eProps - 16 comments

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16 Comments

Visit xXxNESTRIFExXx's Xanga Site!

me too. this game looks beast.

Posted 1/2/2011 12:48 PM by xXxNESTRIFExXx - recommend - reply

Visit siggibiggy's Xanga Site!

cant wait till i comes out...thats what she said

Posted 1/17/2011 4:13 PM by siggibiggy - recommend - reply

Visit JFireseed's Xanga Site!

Can´t wait until this project starts. Because all Brink gamers at www.ark-island.de need this values ;)

Keep up the good work!

Posted 4/7/2011 5:54 AM by JFireseed - recommend - reply

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@JFireseed - I hope it's actually possible.

When it came to MW2 and its hidden weapon files, what numbers we got out of it were all from testing, using previous COD games as a base of knowledge to how the weapons would work.

BRINK is essentially a brand new IP. If there's no way to see some hard numbers, not even excessive testing could make a chart greater than "it takes this many shots to kill a guy" and "it shoots this fast".

Posted 4/7/2011 6:05 AM by DenKirson - recommend - reply

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@DenKirson - Indeed, but don´t forget, Brink is powered by id-tech4 Engine, so it should be normally easy to modify and extract the whole game to plain readable files.
Or rather to say, I hope this. :)

Posted 4/7/2011 6:10 AM by JFireseed - recommend - reply

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Really looking forward to this, but in terms of layout could you make it similar to BC2's? While I really liked CoD's flash, the BC2 stats were personally a lot easier to read, although with the plethora of attachments I don't know how this will turn out. Either way you make it, it'll be awesome.

Posted 5/8/2011 6:25 PM by Yarok - recommend - reply

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@Yarok - The Flash charts were experiments more than anything.

While it is more compact, easier on some viewers and lets me not have to worry about space constraints in the event of having a bunch of attachments modifying stats (which BRINK looks like it is going to do excessively, I may have to create two charts, one of which deals only with each weapon's attachments), making them is somewhat of a pain, once things start getting set, it takes a lot more work and redoing things over if I want to start moving them all around.

Even without those issues, I prefer simple images because it is much faster, easier to work with and edit when necessary and I don't have to worry about people not having Flash players.

I will most likely continue to chart all games in the future with a standard format and color scheme. That way it can be uniform, clean and immediately understandable.

I was thinking of separating the weapon types into multiple images and making a collapsible menu table, that way one can open up select types to more closely compare or just open them all up anyway.

Posted 5/9/2011 2:40 AM by DenKirson - recommend - reply

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@DenKirson - Okay, thanks for the reply. Also, as a heads up, the PRIMA guide has the base numbers for weapons, in case you can't pull them from the files.

Posted 5/9/2011 10:25 AM by Yarok - recommend - reply

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@DenKirson - ooh that folder idea is very nice, tabs like weapons -> Assault rifle -> AR #2 -> attatchments, characters -> engineer info -> engineer stats and such 

Posted 5/10/2011 9:27 AM by Glasid - recommend - reply

Visit splodead's Xanga Site!

I think the max amount of buffed health 5 not 4 health pips. The engineer can buff the command post to make it give double the amount (2 pips not 1)

EDIT - also here is a website that is doing some of the weapon stats:

http://brink.wikia.com/wiki/Weapons

If you have trouble getting some stats you could ask some of the contributors there.

I really liked your BFBC2 stats page and look forward to Brink stats!

Posted 5/11/2011 5:01 PM by splodead - recommend - reply

Visit gromdul's Xanga Site!

Any chance you could break this up into weapon types? ARs, SMGs, Handguns, Heavy perhaps?

Posted 5/12/2011 11:36 AM by gromdul - recommend - reply

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@DenKirson- keep up the great work! 

Posted 5/16/2011 4:48 PM by acousticdank - recommend - reply

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You are the best person on the internet, you do what developers are
to stupid to do, this shit isn't hard to grasp unles you're below the
age of 8. These charts remove the confusion and mystery from games, it
allows people to better understand and build better classes. It makes me
feel well inofrmed and makes me appreciatte and enjoy my games more
because i know these things.
10 internets for you sir.

With 100 to come if you can gets this working with Brink, honestly Brink looks to be the game of all games.

Posted 5/23/2011 9:04 AM by CentreSpeed - recommend - reply

Visit tronist's Xanga Site!

excellent work bro. you are the master of all things FPS stats :D

what is 'firetime' by the way?

Posted 5/26/2011 1:11 PM by tronist - recommend - reply

Visit DenKirson's Xanga Site!

@tronist - The rate of fire in milliseconds. A shot every X seconds.

Posted 5/26/2011 4:04 PM by DenKirson - recommend - reply

Visit CentreSpeed's Xanga Site!

Aaaaaaaaaaah, is it possible to find out information on the bots? Bots in Brink are incredibly stupid and don't seem to move up if they are being targetted, let alone the issue with them NEVER doing objectives or defending anyone doing objectives, and they rarely give out buffs.

Posted 5/31/2011 3:25 PM by CentreSpeed - recommend - reply

Visit compensationclaim's Xanga Site!
I am really thankful to all your squad for sharing specified inspirational substance.

call of duty forum
Posted 3/27/2013 8:58 AM by compensationclaim - recommend - reply


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