It may take a while to chart BRINK.
No raw data since the sdpk2 files are encrypted, however the PC version has full access to the ~Developer console and debugging.
With all of the "g_Debug..." variables, just about everything is available as though I had access to the files anyway.
Tests with g_DebugHealth reveal:
Light has 120 health
Medium has 140 health
Heavy has 180 health
Hit Location Multipliers are segmented into:
Head (1.5x damage multiplier)
Torso & Arms (1.0x)
Up to five extra Health Pip buffs can be acquired. One from Hardened, Two from a Health Command Post and two from a Medic.
The first additional Health Pip adds +30 health to all Body Types.
The following Health Pips add +25, +20, +15 and +10.
Having all buffed Health Pips is a total 100 extra health.
Weapon damage starts off at their listed number, but after a point, they begin to lose damage.
Most Assault and Long Rifles seem to maintain their max damage (if they lose any at all) in just about any encounter due to the mostly close quarters fighting.
SMGs, Shotguns, Heavy guns and Pistols however begin to lose damage as early as 6m (Tokmak) or as far out to about 20m (Sea Eagle).
Tests with g_DebugWeaponAccuracy reveal:
Sighting will give you better accuracy over crouching in most cases.
Sighting overrides posture, so it is not necessary to crouch and Sight to get best accuracy.
Moving while Sighted will also maintain best accuracy.
Accuracy when Knocked Down, Climbing and Sliding is 10 for all weapons.
Firing extended bursts will amplify the power of spread increase and recoil.
Maximum inaccuracy varies between weapons, but you really shouldn't be spraying anyway.
Tests with g_DebugWeapon and g_DebugBulletFiring reveal:
The rate of fire in milliseconds. The reload times. The Raise/Lower time from one weapon to another.
Now, this chart has the Damage, a bunch of times and stationary spread.
Later, I'll get the rest of the Raise/Lower times and then delve into the Spread added per shot.
Note that all of these are with the stock weapon, no attachments at all.
| ||Posted 5/14/2011 1:07 AM - 110524 Views - 32 eProps - 16 comments|
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